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Dropping by one night, I heard the people running the event ask for all those interested in racing to be on the field. About a couple minutes before the event, cars were rezzed in two rows, one for each side of the track and pointed back end in. The racers were asked to get in, and about twenty seconds before the start, those cars still empty were derezzed and the racers told to get ready to start.
And once the staff yelled "Go!" the cars charged, rear end first to keep the engine from being hit. Or in this case, to minimize the number of hit points taken away. It was a chaotic scene as cars moved around to ram one another and avoid being rammed. None of the cars tried to circle around and stay out of it as the rules stated everyone in the derby had to "actively and continuously fight" or otherwise be flagged and disqualified.
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Different rounds had different vehicles. Round two involved racing in semi-truck cabs. Round three had a unique race. The participants jockeyed about in small flying saucers, obstacles resembling planets were added into the course, and vehicles could suddenly go up the sides and on the underside of an invisible force field, going upside down. It could be quite confusing and disorienting.
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The winner of the final round got an 800 Linden prize, with 400 going to second place.
Following the event, I had a chat with one of the people there, Barbie Alchemi. She explained her brother AlmostThere Inventor ran the place, and she herself was the head of the Creations for Parkinsons sim. So besides a great place to have a smash-up-derby, the track has connections to a major charity in Second Life. One which will be for another story.
To get to the Sunday Demolition Derby Track, head to Random (6, 92, 301). Once again, scheduled races are from 6 to about 7 SL time every week. Between events, the track is available for "practice and grudge matches."
Bixyl Shuftan.
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