Showing posts with label discussions. Show all posts
Showing posts with label discussions. Show all posts

Monday, April 19, 2021

Virtual Ability's Mental Health Conference

 
by Gemma Cleanslate


It was a busy informative day over at Virtual Ability Island. The Mental Health Conference went very well. I am a greeter for events there and love meeting all the attendees. I don’t get to attend the all the presentations so am thankful they will be on the Virtual Ability Youtube website.
https://www.youtube.com/channel/UCecFbqrNpnAbfaEohz8HIhQ .


I was able to attend Claragonzalezsa Clara Gonzalez Sanguino’s presentation. She is the Anti-Stigma chair at the Complutense University of Madrid in Spain. Her talk was about their research on the effects of the Covid 19 on mental health and its contributing factors. There are so many factors to consider . Since Spain has had four surges there was an enormous amount of data for their study and it still continues. Questions and answers were most interesting. You can see it all on the website. People from many countries attended the event and stayed for all the presentations.


I was reminded to take a trip over to Health Island in the next region during a break where I have not been for a while.


 As I walked the island I remembered how much is really over here. It is well worth a visit if you have not visited.  I made a stop at the Health exhibits pavilion where the concentration this month is Mental Health . It changes every month. There are resources there for all sorts of issues. Stop by.


I visited the Path of Support also. This is an wonderful path to walk. Here you will find the names of groups in sl that are helpful to almost any possible issue one might have, mental or physical. I have brought people looking for  somewhere to vent  to someone who understands what they are talking about and perhaps offer help and support. 

Go see if you find a group you would like to join. Here is the entrance to the Island .  http://maps.secondlife.com/secondlife/Healthinfo%20Island/128/126/24

Later in the day I was able to attend another presentation. This one I found fascinating because it was about the impact of virtual worlds during the pandemic. Tom Bukowski, Professor in the Department of Anthropology at the University of California, Irvine and two graduate students, SandyZan and Ev Anthro (Evanthro),  using a research grant ventured into virtual worlds to search out information on the use of virtual worlds during this agonizing time. They did research in Second Life and New Horizons and Animal Crossing but used the time today to talk about  their work on data from “Animal Crossing”. Again, it was most interesting and the Q&A was fascinating.Some of the data definitely overlapped with what was happening in Second Life.  Check this out also on the website above.


 I am glad I was able to be there for part of it and will also watch the ones I missed. The whole day was a great success. One thing I gleaned from the day, especially Tom’s talk is how our virtual lives can help us survive the problems of the real world by being here in sl and send us back to the real world to be able to cope more easily. Many found solice , hope and friendship during these trying times .

Gemma Cleanslate
 

Wednesday, April 10, 2019

Virtual Worlds Best Practices in Education At A Glance


By Gemma Cleanslate


I am a Host at the Virtual Worlds Best Practices in Education conference in Second Life again this year so have been exploring the region where it is being held. There are lovely presentation sites, discussion areas, interesting exhibits and so much to see .  I went over to the regions first to have training about our duties there and met several other hosts. Then I took a tour of the region to remind myself of the various venues.


The first day I was able to attend the Keynote address which was very pertinent to second life.To Boellstorff gave a most informative lecture and you can see it here:



https://youtu.be/8vSVNwYW_Z0


  One other lecture I attended and enjoyed for this reason. Last year I met one of the owners and creators of Archaeology Islands and wrote about it (link).  So I was very interested in hearing Nova Saunders , (Marion Smeltzer,  Educators and Trainers, VIBE, another creator of that sim, speak about the past and future of  Archaeological preservation in the virtual worlds and the real necessity to do it."Virtual archaeology has expanded with new features and landscapes representing archaeological and historical places that have been part of “real world” archaeological research. Any proposed computer-based visualization will always aim to improve aspects related to the science, research, conservation or dissemination of our archaeological heritage.”


The exhibits are so interesting.This year there was a scavenger hunt that took one to most of the exhibits and once there find the answer to a question and put it on the notecard. This was motivation to really examine and discover what the exhibit was all about. I stopped to enjoy our new reporter, Marcel‘s exhibit on Art from distance places. At one point I sat down with Wordsmith Jarvinen , Chancellor of Caledon Oxbridge University , in their exhibit. 


At a swirling vortex I stopped to read about a game that  Letty Luckstone has created relative to climate change and the effect on our waters and world. The directions are there and so is a game hud in case you need to leave and come back. It will help you find the place where you dropped off. The underwater  It is simple , fun and educational and not hard to play.

It will be here until the May 6. There is a possibility of winning a real-life  gift card so read the directions carefully.

http://maps.secondlife.com/secondlife/VWBPE%20Central%201/92/18/21


I spent some time Saturday walking in the forest near the Lecture Hall A. It is a lovely serene setting where down at the bottom of a path I found a small temple  where one could place a photo memorial for someone who has passed.  Firery Broome built this  beautiful landscaping and all over the regions. Her work is always lovely.

  There were so many lectures and discussions to attend, it was hard to choose. There were social events going on too at various times in the social area. As usual it was well attended and all had a wonderful time. Next year I will definitely attend again and hope to have more time to get to the lectures . I will plan better for my hosting times to choose the lectures to attend. It was an enjoyable experience again and I look forward to next year. In case you would like to go check out the venues and exhibits you can pick up a hud for teleporting here.Look for the green placards . 

http://maps.secondlife.com/secondlife/VWBPE%20Gateway/176/125/38

Gemma Cleanslate

Wednesday, March 21, 2018

Scenes From the VWBPE


By Bixyl Shuftan

From Thursday March 15 5o Saturday March 17, the Virtual Worlds Best Practices in Education event took place. It was a three day conference taking place in six sims with in their words, "an amazing line-up of speakers, workshops, sim demonstrations, poster presentations, open discussions, and more."


Before the event, there was a Press Day on Sunday March 11. Beth Ghosrraven, iSkye Silverweb, and others showed me and other inworld journalists and bloggers about the event and grounds. They were giving out fedoras to those showing up. But I already had one.


There was a special underground area, which I was told most likely won't be around next year. There was a quest down here people could undertake for a prize.


One could rezz a seahorse and ride around in the water. When you got off, it would say, "Thank you for riding Under the Sea Seahorse Lines." Some people did have a little trouble, "?!?! Where is this Sea Horse Taking Me?!?!?!"


There was a skycar that could take us to a few spots around.


Or one could use teleport boards to get around.





Thursday March 15 at 8AM came the opening ceremony for the VWBPE.







Eventually, the ribbon was cut, officially opening the VWBPE grounds.





Ari (arisia.vita) provided some music for a while.


At 9:30AM was the first of the discussions: "Identity, literacy, immersion and presence; joining together the building blocks of virtual world learning"


Gann McGamm, Mark Childs in real life, spoke to the audience in Voice while Marcia Kjeller typed what he was saying. Letty Luckstone introduced him, "Dr. Mark Childs has worked in the field of Technology-Enhanced Learning in the UK for 20 years and is now a TEL Designer at the Open University, his tenth university," Letty told the crowd, "His PhD was awarded in 2010 for his thesis, Learners’ Experience of Presence in Virtual Worlds. Mark was the manager of the Theatron3 project from 2007 to 2009, which developed 20 ancient theatres in Second Life for performance and learning and has co-written and co-edited four books on learning in virtual worlds."


For a recording of the event, Click Here.


Next at 10:30 was "The Minecraft VRevolution: Collaborative Learning." The event had several presenters: Katherine Hewett/TwelfthNight (Avatar), Mary O’Brien/Serena Offcourse, Beth S. O’Connell/Beth Ghostraven, Kim Harrison/Thunder Insippo.




Following that event was an underwater party in the "Octopus's Garden."


There were a number of merfolk and other underwater avies. Me, I just reached for my scuba tank.


 At 1PM SL time was when Ebbe Linden spoke.


As the Newser noted earlier, Ebbe wasn't there, but was giving his talk from elsewhere. But there were two Lindens there: Madori and Bianca. Madori would message me, thanking me for covering the event.



There would be a number of discussions and panels over the next few days. Finally on Saturday March 17 at 6PM was the closing ceremony. On stage were LoriVonne Lustre, Pooky Amsterdam, Phelan Corrimal, Letty Luckstone, Elli Pinion, iSkye Silverweb,  Beth Ghostraven, and Serena Offcourse.


Pooky was the host of the event, received with much applause, "It’s great to be here at the VWBPE 2018 entering our second decade.  It’s been an incredible success, appreciation to everyone who participated on all levels, especially our volunteers! Over 2,000 educational professional  come to VWBPE each year, in what represents an important pillar in immersive education. A global grassroots community, using technology to find, learn and maximize our effectiveness in the world around, and in front of us. We are utilizing gateways through to gravitational educational superhighways such as this conference provides.

"As I began this introduction, I wanted to honor an Irish educator, for today is St. Patrick’s Day. In the seeming Zeligness of my life, I happened to be at Stuyvesant High School when Frank McCourt taught there, and much impressed with this quote of his, now read it ~ 'He says, you have to study and learn so that you can make up your own mind about history and everything else but you can’t make up an empty mind. Stock your mind, stock your mind. You might be poor, your shoes might be broken, but your mind is a palace.' ”

"And it hit me, an empty space in the mind is like an empty sim! Fitting into the multitude of our virtual environments think of it,  we can visit palaces or make our own, further creating backdrops upon which to visualize our thoughts and ideas, as well as those of our students. That sim, does not remain empty long, because here much translates from 'If I think it I can do it' or even better, 'if we can think it, it can get done.' Talk about MindStock!

"We even manifest beyond paper and time, and have richly achieved rewards actualized in both our 3D and 4D lives, on and behind the screen due to these platforms, and the VWBPE. And thank you to someone who makes this possible and encouraged our growth and that of Virtual Learning. Who continues to lead us, I am so pleased to introduce the person behind Rockcliffe’s motto - 'Nam et ipsa scientia potestas es' (Knowledge is power) our very own Phelan Corrimal, also known as Kevin Feenan, good Irish names both!


"Each year the conference programs amaze, and this year is no different - we took a cue from the great futurist Alvin Toffler who said >   'The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.' What impresses me most is the focus here on developing 21st century skills for learning, and if we are all too human 1.0 in our physical selves, then becoming an avatar helps make that leap forward to our electronic destinies  where we realize ourselves as actual links to the future. We had more than a few highlights from Bryan Alexander, Mark Childs, Tom Boellstorff and Ebbe Linden/Altberg - what incredible insights from people who are living lives with both feet in the grid and two hands on the keyboards. The revolution will be livestreamed!

"The Social Virtual Reality session was great, props to Lyr Lobo, Gentle Heron and the rest of the panel. Examples of how far we are getting include the METAGAME: Ready Player One Meets Snowcrash - blending of two major literary influences within our virtual reality - how cool is that and Chemistry Experiments in Virtual Worlds! I am smiling just saying that. And I’d like Quadrivium more if I could pronounce it more easily, but the ability to have this kind of high level discussion in real time on STEAM subjects and instructional innovation is a knockout, and gives us tremendous hope for a future we all need to be part of.

"More and more we need one another, and while that is not new, the way we bridge distance with thought leadership is impressive - thank you again to everyone!"


Pooky would then introduce the others on stage, who would speak briefly. Beth Ghostraven would thank several newsletters, magazines, and blogs for covering the WVBPE, including the Second Life Newser.


They would also announce the winner of the 2018 Thinkerer Award: Valibrarian Greg.


To see the recording of the closing, go here. You can also go to the VWBPE page on Youtube Gaming for a list of their recordings.


The VWBPE sims are still up, presumably until the end of the month. So stop by and see the exhibits and places before they fade away.

Bixyl Shuftan