Showing posts with label editorial. Show all posts
Showing posts with label editorial. Show all posts

Wednesday, July 23, 2014

RFL 2014 Wrap Up – An Editorial


By DrFran Babcock

Relay For Life of Second Life™ (RFL of SL) is over for another year. This was a very successful year for donations, with over 409,000 US Dollars collected at this point. I had a wonderful Relay this year, working with a solid team, staying on the track for 21 hours, and collecting a lot of money, mostly by selling old gacha items I had in my inventory.

I wanted to take some time to go on record with my thoughts and reactions to the event this year. I will talk about the things I loved and the things that could be made better; maybe next year.

Things to Fix For Next Year

Sim Stability - I am not a noob, and I understand that when too many avatars are on a sim the resources get stressed to the max. I have a very fast computer and very fast Internet. I could not count the times I crashed trying to do the lap with my team. I almost turned off my computer and left the house, because I had become so frustrated.

Lag is not LL’s fault. All of us can and should do all we can to make the team lap a low-lag event. I suggest that the committee recommend that teams dress in system tee shirts, and go bald for this first lap. Will that help? I am not sure, because I have read all kinds of conflicting information about what does and does not put a demand on sim resources. Let’s face it; most of the camps are very high prim and script-filled affairs—my team’s Relay Wizards for Spunky included. However, it’s really the number of avatars on the sim, and I am not wholly sure that a “naked” lap wouldn’t help.

I had no trouble doing laps once it got much later. There were still a lot of avatars on the track, but they were spread out more.

Original vs. Bought Content - I know I may make enemies for saying this, but I have issues with the way some of the camps and designer builds were presented. In my opinion, there is a vast difference between a build that is created by a content creator, and one that is created by buying the work of others, and putting it together as a build.

I understand that many content creators, myself included, can’t make trees and some plants, can’t make hair, avatars, etc. However, I do try to include my own content in the camp, even if it is not as good as what I could buy or modify.

Many of the builds contained works made by Aley (Arcadia Asylum) that are always full perm and easy to modify. I think that if you want to do that, you need to acknowledge that. I write research for a living, and I would never use other’s work without an attribution.
I want to be careful here…I am speaking just for myself and no one else on the SL Newser or in Second Life™, but I fell in love with one of the designer builds (more about this build later), and realized that aside from some trees, the entire build had been constructed by the designer who had been asked to build it. I noticed other designer builds that had entire, large houses from other content creators on them, and these builds seemed to get more attention and accolades. I am not really comfortable about that.
Again, I suggest that the committee create new categories for Best Designer Build that are for mostly original content, and for best use of objects created by others.
I want to give a big shout out to Lilith Heart of Heart Botanicals. Her work, with partner Dolly, was ubiquitous in Relay, and if she treated other camps as she did Relay Wizards, those items were provided free of charge.
What I Loved
Whew, I am glad that’s over. I don’t like being negative, but I have to say what’s on my mind. For the most part, I adored the camps and the laps and the Relay. There is something in me that just melts when I see those lavender arrows on the Relay track. There were many, many, many more things I loved, than didn’t like.
Alia Baroque’s Designer Build -  I went mad for this build, because of it’s look and it had canals! I inspected enough to realize that Alia had done most of the heavy lifting, and that the concept of Birth and Decay was quite moving. It’s impossible to take a bad picture of this build, with its two forums and winding waterways and bridges. If you go inside the buildings strange things can happen to you.
I had been entranced by the way the Fantasy Faire had looked, and hadn’t realized that the main builder for this masterpiece had been the very same Alia Baroque. I IMed him to heap praise on him, and found him to be both humble and inspiring. I immediately went to check out some of his other builds, and I was not disappointed. Alia’s work is definitely worth exploring.
By the time this article is published the sims will be gone. I hope Alia can be convinced to resurrect this build on one of his sims.
Beq Janus' Escher Build - This build has gotten quite a bit of well-deserved attention, and all of it is quite justified. Beq is the only person I know who can make a black and white sim as compelling as the brightly colored builds that surrounded it. Things move, and things don’t move, but your eyes are dazzled as you walk around.
It wasn’t until after the Relay that I got a good look at this build, because the Relay track runs right through the whole thing—uphill and downhill, but not at an angle where I could see it well. The 3-D lizards climbing the wall are fun and very Escher.
The Activities Sims - Grace Loudon was in charge of putting together the area where the opening and closing ceremonies would take place, along with concerts, sales, and even a museum of RFL of SL.
The central meeting places for large events are often overlooked in favor of the activities happening there. Grace’s touch with these four regions is exactly the perfection that was required. Unless you focused specifically on the details, they just became a part of the happy experience. The verdigris walls and lamps were just there in the environment, but they served to pull all of the different areas together. The subtle shading on all the elements provided a soothing balm from the madness of the track. There is even a history museum where you can see the giant hair that cemented Fuzzball Ortega’s title as Spirit of Relay.
Steelhead Salmons Camp - This really was a case of the whole being greater than the sum of the parts. There were individual items in this build that were exceptional—the sharks, the octopus—but, it really was the entire build that just screamed steampunk. I am always a fan of the steampunk builds, and the Salmons hooked me (like that pun, Bix?).
The build is also educational, and speaks about behaviors in support of treatment and lifestyle. A bit hard to do without modern energy sources, don’t you think?
It’s A Small World, the build you love to hate – Last, I would be remiss if I didn’t salute the Relay Rockers, and their camp build that recreates the Disney Small World Ride. This build, and its ear worm tune, has become a symbol for mock annoyance the world over. Everyone loves to grumble about It’s a Small World After All, at the very same time that they keep getting on the ride.
The Rockers used the ride to point out how very international the fight against cancer has become, and how Relay for Life events are being held all around the world. The committee thought it was a super build, and gave it first prize for Education.
Whatever your response, or story—everyone has a story about this ride—you can’t deny that Second Life™ and Relay for Life have made us a truly international community. The outside world could learn a lot from us.
Conclusion
Relay was mostly wonderful, and only a bit irritating. In fact, the letdown of it being over makes me sad and gets me to think about plans for next year. Our Gold Team Relay Wizards is shooting for platinum next year. I hope to see you there!
DrFran Babcock

Wednesday, March 13, 2013

News and Commentary: Relay For Life – Fashion For Life



By DrFran Babcock

What do you get when you mix some of the best builders in Second Life, some of the best fashion designers, and nine empty sims, donated by generous content creators? You get great things like the biggest charity event in the Relay for Life, male and female fashions of stunning quality and variety, thematic builds that challenge the limits of prim twisting and texturing. You also get blog sniping, sludge-like lag, and a little bit of greed.

There will be a lot written about Fashion for Life, and I will provide links at the end of this article for you to learn more. What I want to do, is write an editiorial on Fashion for Life—the good, the bad, and the ugly. I spent a lot of time there…not going as a journalist, but as a regular resident. Although I have a very popular freebie blog, I never use this to get privileges, and I am proud of that. I experience events and sales same as anyone here, so I can know what it’s like.

The Fashion for Life sims are a wonder to explore. The theme is the Seven Wonders of the World with a different sim, and a different designer for almost all of them. The shops within the marvels are cunningly created to not detract from the scope and creativity of the builds. My favorite for creativity is the Colossus of Rhodes, which is, as it’s meant to be, a gigantic statue of Titan Helios. What’s most clever is that there is a path that runs along the outside of his body from toe to head. The stores are lined up within the statue, and phantom doors allow easy access. It’s fun to walk up and up and up, and pop into stores. The Colossus was built by Rebecca Bashley, and the sim was donated by EMO-tions.

The Lighthouse at Alexandria has a completely identifiable look. Bryn Oh has lent her feathery and sad genius to the sim, and you walk through water to look at the shops that are in the open air. Come to see the build, and stay to buy some clothes.

The Hanging Gardens of Babylon were built by Patch Thibaud and are sponsored by one of my favorite stores: Tres Beau. They faithfully recreate the look of the gardens, and conceal the shops within, where I did find a few gifts and dollarbies, in addition to the goods for sale for the American Cancer Society.

The Pyramid of Giza was both a wondrous and not so wondrous build. The flat colored pieces looked dated, but the psychedelic interior made up for this. The shops are tucked within the pyramid, and there didn’t seem to be many there. The pyramid was built by Thoth Jantzen and sponsored by Chop Zuey. I wanted to give this build a second chance, so I went back, and found many more stores, but I still think that the build is not as inspired as the others.

I am ashamed to admit I hadn’t heard of the Mausoleum at Halicarnassus which was built by Kaya Angel and sponsored by LAZURI, but I found the build to be wonderful, and it was the first I visited, and I was immediately entranced by the sculpted statues and temples all around. In retrospect the shops there seemed a bit bigger than the other sims. I wandered there with friends, and we found a lot to like, and a few things to buy.

The Statue of Zeus at Olympia is yet another stunning structure, that beautifully complements the shops on the island. The build is by KarlinJames Zepp, and sponsored by Sonatta Morales *8* Vintage Couture. The build is done wisely, with half being devoted to the wonder, and the other half filled with market stalls that boast ceilings of hanging flowered vines. I really liked the way that looked. There is one huge shop there, and as you might guess it is the clothing of Sonatta Morales. I noticed over two million in sales at a vendor for a semi-transparent retro suit names Rose Garden.

The last wonder is the Temple of Artemis at Ephesus which was built by nexuno Thespian. Leri Miles Designs was the sponsor of the sim. This build is awash in white, with bright gold and red touches here and there. Some of my favorite designers are on this sim, and the shops are medium in size.

The other two sims are for events and gatherings, and they were built by Eshi Otawara, whom I thought was a clothing designer. I found lots of avatars on both of them admiring the spectacular build, but didn’t stick around.

Comments:

Well, here is where is start to wonder out loud. The Fashion for Life event is a big deal every year. I usually don’t go, because I have enough clothes, often make my own clothes, and like to spend my Relay lindens on the convio and supporting the teams where I have been a member That said, I went and I shopped, and I kept a critical eye open to things. Here’s what I noticed:

Yes, the builds are out of this world, and really thematically are both pleasing and educational, but how many prims were used on each sim to create these builds? I have a fast computer, and a fiber optic connection, but it took ten minutes for the Artemis in Ephisis sim to rez. Do you really think that folks wouldn’t come if the build wasn’t so phenomenal? I go to Relay events to support Relay. There are thousands of pretty sims to visit. I want to be able to move around and see what’s for sale. Please, please tell me if you think I am wrong. I wonder how folks with moderate to poor internet and computers fare at these events?

Second: Greed. I was about to purchase an outfit I loved at Indrya’s. Then I noticed it wasn’t in a Relay for Life vendor. I decided not to make the purchase. I started going from shop to shop covering once again the whole seven sims. In some shops there was one RFL vendor and the rest was a store for the creator!! I hadn’t realized this. When I have done events for Relay all my lindens went to RFL. Something just isn’t right here. It smells of using charity to increase personal sales, and that’s just disgusting in my opinion. Do the fashionistas raise a lot of money for the American Cancer Society? I am sure they do; I know they do, but put out some vendors and be done with it. Create a central location of just vendors, and let folks know they are donating to the American Cancer Society.

Once I realized that vendors were way scarcer than actual sales items, I started noting that the items I seemed to want—the new, the innovative—were not the items in the RFL vendors.

So, Fashion folks…please come after me. I will apologize if I am wrong about this, but I have a feeling I am not. Fashions for Life is a charity event that seems to have two charities: The American Cancer Society and the fashion business community in Second Life.

Anyway, go see the builds. Please, spend your lindens in the vendors, and Go Relay!!!!

DrFran Babcock